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For those that have yet to indoctrinate themselves to Totem Destroyer, game play is simple. In each level you must bomb all of the destructible blocks (otherwise known as totems) by clicking on them, without allowing the golden idol(s) to touch the ground. While the charcoal-gray indestructible blocks provide the eventual resting place for the idols, you must still blast your way through all the plain brown totems, the bouncy green sloppy totems, and several new varieties that can explode, fly away, or only be destroyed when they touch another of their kind.

The first Totem Destroyer was a great game that employed a wonderful physics engine and provided an excellent puzzle experience with just a hint of action thrown in, though it did have its shortcomings, including being just a tad too short.

Totem Destroyer 2 is bigger, better, and gets right a lot of the things its predecessor got wrong.


Click the blocks to destroy them.
M: Mute music
R: Restart Level
Q: Quit to main menu

Rating: 3.5/10 (25 votes cast)

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#1 Merrick on 18.09.2009 - 06:47 GMT
i'm a shithead