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Early on the "puzzle" aspect of the game is mostly limited to figuring out just how much force and angle you need to put behind a grenade to tuck it between a goon and a wall on an odd platform. Later, the game surprised me by offering up several stages that resembled Rube Goldberg machines, replete with platforms, tunnels, and walls that had to be approached in a certain order. I honestly wish there had been more of them. Tossing a grenade in the opposite direction of a goon and watching it set off a bizarre chain reaction that still eventually wins the stage is intensely satisfying. The downside is these stages also depend on everything falling just so, and there were times when I had to restart an entire level because a fall of blocks landed at an odd angle and blocked off the area they were supposed to clear.

Use your mouse to aim and throw.

Rating: 3.7/10 (22 votes cast)

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